Damage: Very high. Enough to kill a Giant Werewolf in three shots. About 225 HP on full upgrade, although it varies depending on how much armour the victim has. Does 337 HP on a headshot and that's on a tophat outlaw, again depending on the victim's armor.
Despite the fact that Sanity's Demise is Madness' main weapon, Madness mostly uses Terror Talons – his melee weapon. Though he attacks the civilians using Sanity's Demise too.
It's ammo the Mindrippers have tracking ability. White puffs of smoke trail it.
Once aimed, the Mindrippers upon firing can go through walls to home-in on the target, just like the Hand of Kisin's Death Charges.
Unless fired at point blank range, Mindrippers never go straight to its target, making a beeline to its target at range and going past the target before circling around for a hit at closer ranges, making for slow hits compounding the weapon's already slow fire rate.
When auto aimed it's target glows a faint red just like the Demon Thrower another disk-based homing weapon albeit in rifle form.
As of version 2.8.2, this weapon along with the rest of the Madness set can be won in the Lottery.
This weapon has the best tracking ability.
It's very effective in killing Gargoyles, if you shoot a Gargoyle from front or from far away, the mindrippers will go around the Gargoyle and will hit it in it's back, destroying it.